This page covers everything you do after you draw a vector object: its appearance, its anchors, moving and resizing it precisely, combining shapes, grouping, masking, cloning and symbols, text, aligning, guides and artboards, and getting the artwork out as SVG. For drawing the objects in the first place see Vector Mode and Tools.
Most editing happens in the Properties panel, the hub that follows what you select, with deeper panels (Stroke, Appearance, Align, Typography, Symbols, Pathfinder, Artboards and Export Sets, Advanced Authoring, Swatches, Gradient, Object Layers) a "..." click away or under the Window menu. The same commands live in the Object, Path, Type and Select menus and in the canvas context menu, always with the same name and shortcut.
The Properties hub
With nothing selected the panel shows the Document (page size and DPI, the page colour, artboards), the View switches (Grid, Smart Guides, Outline, Rulers, and Snap to Anchors / Guides / Grid / Edges) and the Defaults a new shape is painted with, and Quick Actions (New Graphic Layer, Import SVG as Layers, Artboards and Export Sets...). With an object selected it shows, top to bottom:
- Shape: the live shape's parameters (size, corner radius, sides, points, arc mode) and the Corners styles; a Remove offset button when a live offset is attached.
- Transform: the numeric transform, below.
- Appearance: the ordered fills and strokes, opacity and blend mode, below.
- Align: align and distribute.
- Quick Actions: the commands that fit the selection (Group, Make Clipping Mask, Convert to Path, Outline Stroke, Create Symbol and so on).
- Corners when the selection has editable corners, Group while a group is selected (opacity, blend mode, Isolate, Crops by), Anchor while anchors are selected, and Character and Paragraph for a text object.
Where a section has a deeper panel behind it, its header carries a "..." that opens it: Document to Artboards and export sets, Defaults and Appearance to the Appearance panel, Character to Typography, and Align to the Align panel. The panels wrap or scroll at narrow widths instead of clipping.
The page colour
A Vector document's page is a colour of the document rather than a raster Paper layer. The Document section offers presets, None for a transparent page, and a colour well with the full picker (a picker drag is one undo step). The page is painted under everything, it is saved with the document, and Include page color, in File ▸ Export As… when SVG is chosen, writes it into an SVG as a background rectangle. An Illustration document switched into Vector mode keeps its Paper layer instead: the Document section then shows an eye to hide or show the paper and a Make the page a document color button, which folds a solid-colour Paper layer into the page colour (the layer goes away, the page sits under every layer, and one undo step brings the layer back). A Paper layer that is not one solid colour stays a layer.
Appearance: fills and strokes
Every vector object carries an appearance: an ordered stack of fills and strokes, an object opacity and a blend mode. You edit it in the Properties panel's Appearance section, or in the Appearance and Stroke panels. When nothing is selected the same controls set the defaults that new shapes inherit: a solid white fill and a solid black stroke at width 1.0, with the Fill as the active paint target.
More than one fill or stroke
An object can carry several fills and several strokes, drawn in the order listed: add one with the + at the foot of the Appearance panel, drag rows to reorder them, and switch each on or off. A wide dark stroke under a thin light one gives an outlined line; a pattern fill over a solid one tiles on a colour. The Color, Swatches and Gradient panels and the Fill and Stroke stack act on the targeted row (X targets the other paint, Shift+X swaps them, D restores the defaults, / removes the targeted paint).
Fill and stroke rows
Each row shows a visibility switch, the label, and its paint: a colour swatch (click it to pick), a gradient (edit the ramp in the Gradient panel) or a pattern (a symbol tiled across the paint; see pattern paints). An open path takes a stroke only; a closed path takes the default fill plus stroke.
Stroke shape
The Stroke panel (and the Stroke section of the Appearance panel) holds the weight, alignment, caps and joins, dashes, arrowheads and the width profile of the targeted stroke.
| Control | Range | Default | What it does |
|---|
| Width | 0 to 100 px on the Stroke panel's slider, 0 to 4096 px in the numeric field | 1.0 | Stroke weight in canvas pixels; W on every Vector tool's options bar is the same value. |
| Align | Center, Inside, Outside | Center | Where the weight sits relative to the path: straddling it, entirely inside a closed shape, or entirely outside. |
| Cap | Butt, Round, Square | Butt | How the ends of an open stroke are drawn. |
| Join | Miter, Round, Bevel | Miter | How stroke corners are drawn. A Miter limit field beside it runs 1 to 100 and starts at 4. |
| Dashes | Solid, Dashed, Dotted, Dash dot, Long dash, Custom | Solid | A dash preset, or Custom once you type your own pattern. |
| Pattern | lengths in px | from the preset | The dash and gap lengths, separated by spaces (6 4, or 4 2 1 2); an odd count repeats. |
| Offset | px | 0 | Shifts where the pattern starts along the path. |
| Start, End | None, Arrow, Triangle, Circle, Square, Bar | None | An arrowhead or end marker on that end of an open path. |
| Profile | Uniform, Taper end, Taper start, Taper both, Bulge, Wave | Uniform | A variable-width stroke: the width follows the profile along the path. |
| Profile strength | 0 to 100 percent | 100 | How far the profile's thin parts narrow. |
A dash preset is sized from the stroke width at the moment you pick it (Dashed on a 2 px stroke is 6 4), and the lengths are then fixed canvas pixels, so they do not follow a later change of weight. On a closed shape the pattern is stretched by the small amount that makes a whole number of repeats fit, so the dashes meet at the seam. An SVG export carries exactly these numbers.
Arrowheads
The Start and End rows put a marker on each end of an open path: an open Arrow, a filled Triangle, a Circle, a Square or a Bar, sized from the stroke width, painted with the stroke, and turned to follow the path's direction at that end. Closed shapes never show them. An SVG export writes them as markers that scale with the stroke; an SVG opened in Limner brings its own markers in as ordinary shapes.
Width profiles
The Profile row makes the stroke's width vary along the path: a taper at either end or both, a bulge in the middle, or a wave, with Profile strength setting how thin the narrow parts get. The Width tool shapes the same profile by hand, point by point. The band is drawn in the stroke's paint and follows every edit of the path; on a closed shape it keeps its middle clear. A profiled stroke is one continuous band, so its caps, joins, dashes and arrowheads are switched off until you choose Uniform again. An SVG export writes the band as a filled shape, so it looks the same everywhere.
Object opacity and blend mode
With an object selected, Opacity (0 to 100 percent) and a Blend mode sit at the foot of the Appearance section. The blend mode is the object's own: a Multiply shape darkens what is under it, on the same graphic layer or below, exactly as a Multiply layer would.
Appearance styles
Object ▸ Appearance and Styles ▸ Save Appearance Style... stores the selected object's whole appearance under a name; Apply Appearance Style... puts a saved style onto the selection. The Style Picker tool does the same from another object on the canvas.
Corner styles
Every live shape's Corners section offers three styles per corner, Round, Chamfer (a straight cut) and Inverted (a scooped corner), with a Radius in pixels; the live-corner widget on the canvas drags the radius directly. Polygons and stars round every vertex from their Corner field. A rounded shape stays live: its size and corner radius remain editable until you convert it to a path.
Anchors and handles
Every anchor is one of four kinds, shown and changed in the Properties panel's Anchor section (or Path ▸ Nodes) while anchors are selected with Direct Select:
| Kind | Handles | Dragging one handle |
|---|
| Corner | Independent; a sharp point. | Moves only that handle. |
| Smooth | In line, each with its own length. | Turns the other to stay in line; its length is kept. |
| Symmetric | In line and equal. | Mirrors the other. |
| Auto | Aimed along the neighbours and a third of each span long, rebuilt after every move. | Makes the anchor Smooth. |
A Pen click makes a Corner, a Pen drag a Smooth anchor, and Alt while dragging a handle always breaks it to a Corner. Converting a Corner to Smooth or Symmetric grows handles tangent to the neighbours; converting to Corner retracts them. The same section works on the selection as a whole: Align X and Align Y bring the selected anchors to one x or y (their average), Space X and Space Y spread three or more anchors evenly (the outer two stay put), Break opens the path at every selected anchor, and Join joins two selected open ends: the two ends of one path close it, the ends of two paths bridge with a straight segment. With two or more anchors selected a transform box frames them; drag its handles to scale or rotate the anchors together. Deleting an anchor re-fits the neighbouring handles so the curve keeps its drawn shape.
The Transform section gives you exact numeric control over the selection. With nothing selected it shows "Select an object."
Reference origin
A 3 by 3 grid of dots (labelled "Ref") picks the reference origin: the point that stays fixed while W/H, Rotate, and Shear are applied. The grid is numbered 0 to 8 row by row.
| Control | Range | Default | What it does |
|---|
| Ref (9 point origin) | 0 to 8 | 4 (center) | The anchor that stays put during resize, rotate, and shear. |
Position and size
| Control | Range | Default | What it does |
|---|
| X | unbounded | from bounding box | Horizontal position of the reference point. |
| Y | unbounded | from bounding box | Vertical position of the reference point. |
| W | 0 to 1,000,000 | from bounding box | Object width in pixels. |
| H | 0 to 1,000,000 | from bounding box | Object height in pixels. |
| Constrain (link) | on / off | off | Locks the W to H ratio so they scale together. |
X, Y, W, and H are drag values: drag on the field or type a number. The link toggle next to W/H constrains their proportions, and Scale strokes decides whether stroke widths scale with the object or stay put. Object ▸ Transform ▸ Transform... opens the same numbers, and Reflect Horizontally / Vertically mirror the selection in place.
Rotate and Shear (live preview)
Rotate and Shear are drag value fields that preview as you scrub about the reference point, then commit as a single undo step on release. Each resets to 0 after it applies, so the next value is applied fresh rather than cumulatively.
| Control | Range | Default | What it does |
|---|
| Rotate | -360 to 360 degrees | 0 (resets after apply) | Rotates the selection about the reference point. |
| Shear | -85 to 85 degrees | 0 (resets after apply) | Slants the selection about the reference point. |
Tip
"Rotate / Shear preview as you scrub; release to apply (about the reference point)."
Pathfinder (boolean operations)
Pathfinder combines two or more selected objects into one shape. It is now a tool as well as a Properties section: select the Pathfinder tool (its slot in the tool strip is shared with Shape Builder, or press F in Vector mode) and its operations appear on the tool-options bar at the top of the canvas. The same operations also live in the Properties panel's Pathfinder section, so you can run them from either place.
Select at least two objects, then click an operation. The operands are taken in z-order (bottom to top), and the result replaces them where the topmost operand sat.
| Operation | What it does |
|---|
| Unite | Merge into one shape. |
| Minus Front | Subtract the upper shapes from the back shape. |
| Intersect | Keep only the overlapping area. |
| Exclude | Keep the non-overlapping areas (XOR). |
| Minus Back | Subtract the lower shapes from the front shape. |
| Divide | Split into one object per overlapping region. |
| Outline | Split boundaries into stroked edges (no fill). |
Divide breaks the overlapping shapes apart at every intersection: each distinct region becomes its own separate closed object, so you can recolour or move the pieces individually. Outline discards the fills and turns each boundary segment into its own stroked edge, leaving the artwork as line work. Both Divide and Outline produce several objects rather than a single combined shape. Three more operations sit in the panel's More group and under Path ▸ Combine Shapes: Trim removes every part of the lower shapes that the upper ones hide, Merge does the same and then unites touching pieces of one colour, and Crop keeps only what falls inside the top shape.
For Unite, Minus Front, Intersect, Exclude, and Minus Back, the result keeps the front (topmost) object's appearance, except Minus Front, which keeps the back object's appearance. The flattened boolean result is refit to smooth, corner preserving curves, so curved unions and intersections stay clean and right angles stay sharp.
Unite, Minus Front, Intersect, Exclude, Minus Back, and Divide need two or more objects; Outline acts on one or more. If the Properties section reads "Select two or more objects to combine," you do not have enough selected.
Compound Path
A compound path merges several paths into a single object whose overlaps punch see-through holes, using the even-odd fill rule. This is how you make letter-style cut-outs, like the hole in an O or the counter of an A, where an inner shape needs to show the background through it.
Both buttons sit on the Pathfinder tool-options bar (and are labelled Make Compound / Release Compound in the Properties Pathfinder section):
| Button | Enabled when | What it does |
|---|
| Compound (Make) | 2 or more objects selected | Merges the selection into one path so overlaps punch holes (even-odd). |
| Release | 1 or more objects selected | Splits a compound path back into its separate objects. |
Make the outer shape and the hole shapes, select them all, then click Compound; the overlapping inner shapes become holes. Release reverses it, returning the pieces to ordinary separate objects.
Path operations
The Path menu, and the Path block of the Pathfinder panel, work on one or more selected objects.
Offset Path and Live Offset
Object ▸ Offset and Live Offset... (also under Path) adds a concentric copy of each selected object, grown or shrunk by a distance (-2000 to 2000 px, default 10). The originals are kept and the copies become the selection, one undo step.
Live Offset draws the selection as its outline offset by the distance while the path itself stays editable: reshape the path with Direct Select and the outline follows; change the distance later in the Shape section, where Remove offset returns the plain path. A live offset draws, exports and selects as its outline, and a live shape becomes a path when it takes one.
Simplify
Path ▸ Simplify... refits each selected path with fewer anchors while staying within a tolerance of the original curve (0.1 to 50 px, default 1, which is invisible at 100 percent). Real corners are kept as corners, smooth spans come back as smooth anchors, closed paths stay closed, and a path that would not lose an anchor is left alone. It is the usual cleanup after the Pencil, Image Trace or a Pathfinder result.
Outline Stroke, Close Paths and Convert to Path
Outline Stroke converts each selected object's stroke into a filled path, keeping its cap, join and miter limit, so the stroke can be edited as geometry or keep its weight through later scaling. Close Paths closes each selected open path with a straight segment. Convert to Path turns a live shape, a text object or any other special object into a plain editable path. Join Selected Paths (Ctrl+J) bridges the nearest open ends of the selected paths.
Grouping, clipping and masks
Object ▸ Group (Ctrl+G) combines the selection into one group and Ungroup (Ctrl+Shift+G) breaks it apart; the same buttons sit in the Selection tool's options bar and in Quick Actions. Object ▸ Lock and Hide hides or locks the selection (Ctrl+3, Ctrl+2) and shows or unlocks everything in scope (Ctrl+Alt+3, Ctrl+Alt+2), and Object ▸ Arrange moves the selection through the stacking order (Ctrl+] and Ctrl+[, with Shift for the top and bottom).
Group opacity, blend mode and isolation
With a group selected the Properties panel's Group section carries its own Opacity, Blend mode and Isolate switch. They apply to the group as one unit, the way a layer folder composites: two overlapping members of a 50 percent group do not double-darken where they overlap, and a Multiply group multiplies its combined result once. Leave them at 100, Normal and off and the group renders member by member. Members keep their own blend modes inside the unit, and a group nested inside another such group composites as its own unit with its own blend mode.
Clipping masks
Object ▸ Clipping and Masks ▸ Make Clipping Mask (Ctrl+7) turns the selection into a clip group: the topmost selected object becomes the clip path and only the artwork inside it shows; the clip path itself is not drawn. Release Clipping Mask (Ctrl+Alt+7) clears it. The topmost object must be a single shape, not a group.
Masks by luminance and alpha
Make Luminance Mask is Make Clipping Mask with the top object used as a luminance mask: the artwork shows where the mask object is light and hides where it is dark, so a gradient on the mask gives a soft fade. With a clip group selected, the Group section's Crops by row switches between Outline, Alpha mask (the mask object's opacity decides) and Luminance mask. To reuse one shape as the mask of several groups, make each group's top object a clone of a master shape.
Clones
Object ▸ Symbols and Clones ▸ Create Linked Clone makes a linked copy of each selected object. The copy draws with the original's shape and appearance and follows every edit you make to the original, while keeping its own position, rotation and scale. A clone's nodes cannot be edited directly: edit the original, or Unlink Clone to turn it into an ordinary object with its current shape. Select Clone Original finds the source; Select ▸ By Type ▸ Linked Clones finds every clone. The Object Layers panel marks clones with a link icon. Deleting the original leaves its clones as ordinary objects, and clones of clones are allowed.
Group isolation
To edit inside a group without ungrouping it, double-click the group (or Object ▸ Edit Group in Isolation). The Properties panel shows an Inside group banner with an Exit button; leave by clicking Exit, choosing Object ▸ Exit Isolation, or double-clicking empty canvas.
Symbols
A symbol is artwork stored once in the document and placed any number of times. Select the artwork and choose Object ▸ Symbols and Clones ▸ Create Symbol (the Symbols panel and Quick Actions have the same command): the selection becomes the definition and is replaced by an instance, a group tagged with the symbol (a diamond marks it in the Object Layers panel). Place adds another instance; move, rotate and scale instances freely. To change every instance at once, open one instance, edit its contents, then Redefine Symbol. Detach Symbol turns an instance back into an ordinary group; deleting a symbol does the same for all its instances. Rename a symbol by editing the name under Selected instance in the Symbols panel while one of its instances is selected.
Pattern paints
A symbol can also be a paint: the Pattern row of a fill or stroke tiles a symbol across the paint, the tile being the symbol's own bounds. Tile scale and Tile angle place the tiling about the object's origin, and redefining the symbol changes every tiling that uses it. An SVG export writes the tiling as a pattern, and an SVG with pattern fills opens with them as symbols and pattern paints.
Text objects
A text object is editable text living in a graphic layer: its letters are real paths that fill, stroke, clip, clone, tile and export like any other object, and its words and styling can be retyped at any time. The Type tool (T) sets three kinds and edits all of them on the canvas with a live caret:
- Point text grows from the point you click as you type (Type ▸ Create Point Text).
- Area text wraps inside the box you drag (Type ▸ Create Area Text); drag the box's handles to reflow it.
- Text on a path flows along a selected path (Type ▸ Text on Selected Path).
The Typography panel (Type ▸ Typography...) sets the font family, bold and italic, size, tracking, line spacing, alignment and paragraph settings; the Properties panel's Text section shows the same for the selected object. Text is shaped as the raster Text tool shapes it (ligatures, joining scripts, right-to-left, real kerning), and a character the font lacks is drawn from another installed font that has it. Characters can be styled on their own (bold, italic, size) from the Type tool's options bar over a selection in the words box; see Styling part of the text. A document with styled characters needs the version of Limner that introduced them. Convert Text to Paths (Ctrl+Shift+O) turns the letters into ordinary paths that can be node-edited; the text can no longer be retyped afterwards. Text objects appear in the Object Layers panel with the rest of the drawing, and export to SVG as path geometry rather than as live SVG text.
Align and distribute
The Align section (and the Align panel, Object ▸ Align and Distribute...) lines objects up or spaces them evenly. Choose what to align to, select the objects, then click a button.
| Align to | What the buttons align against |
|---|
| Selection | The selected objects' shared bounding box (the default). |
| Page | The canvas edges and centre. One object is enough. |
| Active artboard | The active artboard's edges and centre. One object is enough, and an artboard must be active. |
| First selected | The object you selected first; it stays put and the others come to it. |
| Last selected | The object you selected last; it stays put. |
Align
| Button | What it does |
|---|
| Left | Align left edges. |
| Center | Align horizontal centres. |
| Right | Align right edges. |
| Top | Align top edges. |
| Middle | Align vertical centres. |
| Bottom | Align bottom edges. |
Distribute
Distribute needs three or more objects and always works within the selection's own extremes: the two outer objects stay where they are.
| Button | What it does |
|---|
| Horizontal | Even horizontal spacing of centres. |
| Vertical | Even vertical spacing of centres. |
| Gaps H | Equal horizontal whitespace between neighbours. |
| Gaps V | Equal vertical whitespace between neighbours. |
Equal centres and equal gaps are the same only when the objects are the same size; with a wide object between two narrow ones, Gaps is the one that makes the spaces look even.
Rulers and guides
View ▸ Toggle Rulers (Ctrl+R) shows rulers along the top and left edges of the canvas, in the document's pixels. Drag out of a ruler to place a guide, drag a guide to move it, and use View ▸ Guides for Show / Hide Guides, New Horizontal Guide, New Vertical Guide and Clear Guides. Guides are saved with the document, they never export, and the Snap to Guides switch makes every tool snap to them. The Illustration workspace's rulers (linear, parallel, radial, concentric, symmetry, perspective) are the drawing aids described in Construction Aids and are a different thing.
Snapping
View ▸ Snap To ▸ Snap To (also the Snap to row of the Properties panel's View section) chooses what every Vector tool snaps to while you draw, place or drag: Anchors (the other objects' anchor points), Guides (the ruler guides), Grid (the View grid's lines, shown or not, at the spacing set in View ▸ Show) and Object edges (the other objects' and the artboard's edges and centers). A snapped point shows a small cross. The Pen's new anchors, a dragged anchor under Direct Select, the corners of a dragged shape and a moved selection's edges and centre all snap; an anchor within reach wins, otherwise a guide or edge takes each axis, otherwise the grid. Anchors and Guides are on by default.
Smart Guides
Smart Guides give you alignment hints and snapping while you move or draw vector objects. Toggle them with View ▸ Snap To ▸ Smart Guides or Ctrl+U (rebindable in Edit ▸ Preferences ▸ Keyboard Shortcuts).
When on, Smart Guides:
- Snap the Pen tool to align (level or plumb) with existing anchors.
- Snap a moving object into alignment with its neighbours, drawing a transient
green alignment guide while it snaps.
- Snap Direct Select anchor drags to alignment.
The on screen snap distance is about 8 pixels (scaled by zoom).
Artboards and export sets
An artboard is a named rectangle on the canvas that exports as a file of its own, so one document can hold a logo's square, wide and stacked versions, or every icon of a set. Draw them with the Artboard tool (Shift+O), or add and name them in the Artboards and Export Sets panel (Object ▸ Artboards and Export Sets...). The Document section of the Properties panel counts them, and the artboard edges and centres take part in snapping.
An export set is a recipe: a name, a scope (the whole document, the selected objects, or one artboard), a format (PNG or SVG), and a scale from 0.1x to 8x. File ▸ Artboards and Export Sets... (Vector mode) opens the panel. Its Export All Sets to New Folder... button runs every set in one go, into a new folder you choose, in the background and without overwriting anything. Artboards and their sets are saved with the document.
Advanced authoring: blends, meshes, envelopes and effects
The Advanced Authoring panel (Object ▸ Advanced Authoring ▸ Advanced Authoring…) holds the objects that are computed from a source rather than drawn directly. Each keeps its source editable: change the source and the result follows.
- Make Blend (two objects selected) draws the intermediate steps between two shapes, morphing shape and colour across a chosen number of steps.
- Make Mesh Gradient (one object) lays a grid of colour points over a shape, each with its own colour, for the painterly shading a linear or radial gradient cannot give.
- Make Envelope (one object) bends the object through a deformable frame: drag the frame's handles and the artwork warps to fit.
- Make Perspective Deformation (one object) puts the object into a perspective plane.
- Add Wave Effect (one object) starts a live effect stack on the object. Each effect can be Wave, Twist, Roughen or Transform Copies, they stack in order, and each can be switched off without removing it.
- Release Advanced Source returns the plain source object, and Expand Advanced Geometry bakes the result into ordinary paths for editing or export.
Advanced objects render with their result on the canvas and in every export; a document that uses them needs 0.9.0 or later.
Select Same and By Type
Select ▸ Same finds every object that shares the selection's Fill, Stroke Paint, Stroke Width or whole Appearance, the way Illustrator's Select Same does, which is how you recolour every red shape in a drawing at once. Select ▸ By Type selects every Path, Live Shape, Text object, Group, Linked Clone or Compound Path in scope. All in Active Layer, Deselect (Ctrl+D), Reselect and Invert Selection round out the menu.
Swatches panel
The Swatches panel applies colours from the active saved palette to the selected object. The hint at the top tells you whether a click sets the fill or the stroke, following the current paint target (the Fill/Stroke swap; see Color).
- Click a swatch to apply that colour to the active paint target.
- Click the + button to add the current colour to the palette.
- Right-click a swatch and choose Remove swatch to drop it.
If there is no palette yet, the panel offers a New palette button.
Object gradients (Gradient panel)
To paint an object with a gradient instead of a flat colour, use the Gradient panel together with the Gradient tool. The panel turns the active paint target (Fill or Stroke) into a gradient and lets you edit its ramp; you place and aim the gradient on the canvas with the Gradient tool. See Vector Mode for the Gradient tool itself.
| Control | Range | Default | What it does |
|---|
| Apply gradient | button | n/a | Converts the current solid paint to a gradient. |
| Type | Linear / Radial | Linear | The gradient shape. |
| Presets | buttons | n/a | Built-in and saved ramps, plus Save. |
| Stop colour | colour picker | per stop | Colour of the selected stop. |
| Opacity | 0% to 100% | per stop | Opacity of the selected stop. |
| Position | 0% to 100% | per stop | Position of the selected stop along the ramp. |
| Reverse | on / off | off | Reverses the ramp order. |
On the stop bar, drag a marker to move a stop and click empty ramp space to add one. Select a stop, then click the Delete button to remove it (the ramp keeps at least two stops, so Delete is disabled when only two remain).
On the canvas, grab either end of the gradient annotator to re-aim an existing gradient without redrawing it; Shift snaps the axis to 45 degrees.
Shared gradients and spread
The Gradient panel's Spread row decides what the gradient paints beyond its ends: Pad holds the end colours, Reflect mirrors the ramp back and forth, and Repeat starts it again. Shared gradients are named gradients stored in the document: link any number of fills and strokes to one (Share turns the current gradient into a new shared gradient, click a shared gradient to link the paint to it, Unlink keeps the look but cuts the link, right-click to delete). Editing the ramp, type or spread of any linked paint restyles every object that shares it, while each object keeps its own placement, so link first, then aim with the Gradient tool. Gradients follow an object's transform exactly, shear and stretch included.
Object Layers panel
The Object Layers panel is the scene graph for the active graphic layer: a stack of every object you have drawn, with groups that disclose their children. It is the vector-mode counterpart to the Layers panel. It is closed by default; open it from Window, or from the "..." on the Properties panel's matching section. When the layer is empty it reads "No objects yet. Draw a shape with a Vector tool."
Its action bar (top of the panel):
| Button | Enabled when | What it does |
|---|
| New layer | always | Adds a new graphic layer. |
| Make / Release clipping mask | a clip group is selected, or 2 or more objects are selected | Makes a clipping mask from the selection, or releases the selected clip group. |
| Mask | 2 or more objects selected | Makes a mask group: the top object masks the rest by its luminance. |
| Text | always | Adds an editable text object at the centre of the canvas. |
| Delete selection | 1 or more objects selected | Deletes the selected objects. |
Every object on a graphic layer is also disclosed under that layer in the Layers panel, each with a thumbnail, so one tree holds the whole drawing. Each object row, left to right:
- A show / hide eye toggle.
- A lock / unlock toggle.
- A folder icon for group rows (a group indents its children below it).
- The object name. Click it to select the object; double-click to rename. New objects are named for the tool that drew them plus a number that is unique in the document (Rectangle 7, Ellipse 12, Path 3, and so on); a duplicate takes the original's name followed by copy, then copy 2, copy 3.
- On top-level rows only, Bring forward and Send backward carets that move the object up or down the stack.
These two tools belong to Limner's older "vector lines" model: brush strokes captured as editable centerlines on a CSP-style vector layer (made with Layer ▸ New ▸ New Editable Stroke Layer, a Limner Plus command, or Vector Layer in the Layers panel's Add menu). They live in the Illustration workspace, under the Vector tool group, not in the Vector workspace, but they are vector editing, so their full options are collected here. They are separate from the Illustrator style path objects on the rest of this page. See Vector Mode for the short introduction.
Object (Operate) options
Select a vector line, then restyle it from the options bar. Size and Opacity changes are applied when you release the slider.
| Control | Range | Default | What it does |
|---|
| Select All | (button) | n/a | Selects every line on the layer. |
| Size | 0.5 to 512 (logarithmic) | From the selection | Re-sets the stroke thickness of the selected lines (applied on release). |
| Opacity | 0.0 to 1.0 | From the selection | Re-sets the opacity of the selected lines (applied on release). |
| Colour | (button) | n/a | Recolours the selected lines to the active paint colour. |
| Apply Brush | (button) | n/a | Redraws the selected lines with the active brush. |
| Delete | (button) | n/a | Deletes the selected lines. |
| Scale width | On / off | On | When scaling a line, scale its stroke thickness with it (CSP's "Adjust thickness when scaling"). |
Line Edit options
Line Edit reshapes vector lines point by point. Pick a mode from the options bar:
| Mode | What it does |
|---|
| Move point | Drag a control point to reshape the line. |
| Add point | Click the line to add a control point. |
| Delete point | Click a control point to remove it. |
| Adjust width | Drag a point right to thicken, left to thin. |
| Adjust opacity | Drag a point right to strengthen, left to fade. |
| Split line | Click the line to cut it in two. |
| Pinch | Grab the line and pull it into shape. |
| Simplify | Click a line to remove excess points. |
| Connect | Drag one line end onto another to join them. |
Alongside the modes, the options bar carries:
| Control | Range | Default | What it does |
|---|
| Edit all lines | On / off | Off | Apply edits across every line on the layer, not just the one under the cursor. |
| Magnet | On / off | Off | Snap a new line's ends to a nearby endpoint. |
| Range (Pinch mode) | 5 to 500 px (logarithmic) | 60.0 | How far around the grab point the pinch reaches. |
| Strength (Simplify mode) | 0.2 to 20 px | 1.5 | How aggressively Simplify removes points (the tolerance). |
| Snap to control points (Move mode) | On / off | On | Snap a dragged point onto another control point. |
The eraser also has vector-specific modes on a vector layer: see Eraser.
SVG: export, open and import
File ▸ Export As… with SVG chosen (in Vector, File ▸ Export ▸ Export As…) writes a standalone SVG 1.1 document sized to the canvas. Everything goes: every object's path geometry, its ordered fills and strokes with opacity, fill rule, caps, joins, miter, dashes and offset, arrowheads as markers, width profiles as filled shapes, linear and radial gradients (shared ones included) in the defs, pattern paints as patterns, clip groups, group opacity, symbols, vector text objects as path geometry, painted text layers as SVG text with the canvas layout, painted raster layers as embedded PNG images cropped to their pixels, folder masks as clip boundaries, and, with Include page color on, the page color as a background rectangle. The default name is artwork.svg; with no artwork on any layer Limner reports "Nothing to export."
What the file cannot keep, it tells you about before the save dialog: adjustment layers, a blend mode CSS cannot express, text in a font this machine lacks, guides, rulers, saved selections or a timelapse each appear in an "Export as SVG with changes?" summary with Continue and Cancel. The same summary guards PSD and OpenRaster exports. Exporting never changes the document. Stroke weight is written as a plain scalar that matches Limner's renderer, so a scaled object keeps its visible weight.
Opening and importing SVG
File ▸ Open takes an .svg as a new document (dropping the file onto the window does the same), and File ▸ Import… with SVG chosen (in Vector, File ▸ Place / Import ▸ Import…) brings one into the open document. Groups become groups (a group that mixes paths and images becomes a layer folder, keeping its paint order, opacity, blend mode and isolation), gradients and pattern fills come in as shared gradients, symbols and pattern paints, markers arrive as ordinary shapes, text is laid out with the fonts on this machine and arrives as path outlines; a missing font is named in the import notice, and an SVG saved with layers (the way Inkscape writes them) opens with those layers. See File Formats.
New in 0.9.0
- Ordered fills and strokes. Several of each per object, with alignment (Center, Inside, Outside), typed dash patterns, arrowheads, width profiles and saved appearance styles.
- Anchors with kinds. Corner, Smooth, Symmetric and Auto anchors, align and space commands, a transform box on selected anchors, and Simplify for retained paths.
- Groups that composite. Group opacity, blend mode and isolation, nested units, and masks by luminance or alpha; every object's own blend mode now renders.
- Reuse. Clones, symbols, pattern paints, shared gradients with Reflect and Repeat spread, and Select Same.
- Text objects. Point, area and on-path text edited on the canvas, with a Typography panel and Convert Text to Paths.
- Layout. Rulers and guides, View ▸ Snap To, align to the page or a key object with equal gaps, artboards with export sets, and the page color as a document property.
- Advanced authoring. Blends, mesh gradients, envelopes, perspective deformations and live effects.
- SVG both ways. Files open with their structure intact, and the whole document, painted layers included, exports.
- Fixes. Closed dashed paths meet whole periods at the seam, gradients follow shear and stretch exactly, Pathfinder honours each object's fill rule, and editing a path re-renders only the touched region.
See also