A cel timeline with onion skin
Work frame by frame on a cel timeline, with onion skin showing the frames around you so movement stays consistent. Play it back as you go with the transport controls.
Draw and animate in one place
The Animation workspace uses Limner's raster brushes and layer stack, so there's no round trip to a separate animation program. It's a focused cel workflow, built for hand-drawn animation.
Export and share
Animation exports to GIF, MP4, animated PNG, or a PNG sequence, and Limner can import a GIF to start from. Still frames use the same brush engine, layers, and masks as the rest of Limner.
Where it fits
Limner's animation is hand-drawn and cel-style, built right into an art studio. For production pipelines, dedicated packages like OpenToonz and Toon Boom go further. For frame-by-frame animation that lives next to your illustration and comic work, Limner fits right in.
Common questions
Does Limner do frame-by-frame animation?
Yes. It has a cel-based animation workspace with a timeline, onion skinning, and playback.
What can I export?
GIF, MP4, animated PNG, or a PNG sequence. Limner can also import a GIF to animate from.
Can I paint and animate in the same file?
Yes. The Animation workspace uses Limner's raster brushes and layers. Animation isn't available on Book pages.